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Two Minutes to Midnight
2 Minutes to Midnight ā A strategic game of the Cold War.
A game of influence, military, sabre-rattling, global trade, embargoes, technology, Soviet reforms, spies, and coups.
Play out the whole of the Cold War for one or two players.
Game Contents:
⢠One 34āx 22ā game map
⢠One Technical board 18ā x 22ā (this matches up to the main map sizing)
⢠80 cubes (40 red, 40 blue) - influence
⢠45 semi-transparent discs in Red, Yellow and Blue - markers
⢠40 wooden discs in Red, Grey and Blue - governments
⢠Three Counter sheets - nice, rounded counters
⢠One Rule book
⢠Six Scenario Sheets - graphical setup
⢠Four Quick reference sheets
⢠One SOLO reference sheet
⢠One Soviet player mat board
⢠129 Event Cards, 30 Money/Oil etc. cards & 20 SOLO cards
⢠8 Dice (red and blue, of course!)
A game of influence, military, sabre-rattling, global trade, embargoes, technology, Soviet reforms, spies, and coups.
Play out the whole of the Cold War for one or two players.
Game Contents:
⢠One 34āx 22ā game map
⢠One Technical board 18ā x 22ā (this matches up to the main map sizing)
⢠80 cubes (40 red, 40 blue) - influence
⢠45 semi-transparent discs in Red, Yellow and Blue - markers
⢠40 wooden discs in Red, Grey and Blue - governments
⢠Three Counter sheets - nice, rounded counters
⢠One Rule book
⢠Six Scenario Sheets - graphical setup
⢠Four Quick reference sheets
⢠One SOLO reference sheet
⢠One Soviet player mat board
⢠129 Event Cards, 30 Money/Oil etc. cards & 20 SOLO cards
⢠8 Dice (red and blue, of course!)
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Two Minutes to Midnight
Two Minutes to Midnight
2 Minutes to Midnight ā A strategic game of the Cold War.
A game of influence, military, sabre-rattling, global trade, embargoes, technology, Soviet reforms, spies, and coups.
Play out the whole of the Cold War for one or two players.
Game Contents:
⢠One 34āx 22ā game map
⢠One Technical board 18ā x 22ā (this matches up to the main map sizing)
⢠80 cubes (40 red, 40 blue) - influence
⢠45 semi-transparent discs in Red, Yellow and Blue - markers
⢠40 wooden discs in Red, Grey and Blue - governments
⢠Three Counter sheets - nice, rounded counters
⢠One Rule book
⢠Six Scenario Sheets - graphical setup
⢠Four Quick reference sheets
⢠One SOLO reference sheet
⢠One Soviet player mat board
⢠129 Event Cards, 30 Money/Oil etc. cards & 20 SOLO cards
⢠8 Dice (red and blue, of course!)
A game of influence, military, sabre-rattling, global trade, embargoes, technology, Soviet reforms, spies, and coups.
Play out the whole of the Cold War for one or two players.
Game Contents:
⢠One 34āx 22ā game map
⢠One Technical board 18ā x 22ā (this matches up to the main map sizing)
⢠80 cubes (40 red, 40 blue) - influence
⢠45 semi-transparent discs in Red, Yellow and Blue - markers
⢠40 wooden discs in Red, Grey and Blue - governments
⢠Three Counter sheets - nice, rounded counters
⢠One Rule book
⢠Six Scenario Sheets - graphical setup
⢠Four Quick reference sheets
⢠One SOLO reference sheet
⢠One Soviet player mat board
⢠129 Event Cards, 30 Money/Oil etc. cards & 20 SOLO cards
⢠8 Dice (red and blue, of course!)
$34.98
Original: $99.95
-65%Two Minutes to Midnightā
$99.95
$34.98Product Information
Product Information
Shipping & Returns
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Description
2 Minutes to Midnight ā A strategic game of the Cold War.
A game of influence, military, sabre-rattling, global trade, embargoes, technology, Soviet reforms, spies, and coups.
Play out the whole of the Cold War for one or two players.
Game Contents:
⢠One 34āx 22ā game map
⢠One Technical board 18ā x 22ā (this matches up to the main map sizing)
⢠80 cubes (40 red, 40 blue) - influence
⢠45 semi-transparent discs in Red, Yellow and Blue - markers
⢠40 wooden discs in Red, Grey and Blue - governments
⢠Three Counter sheets - nice, rounded counters
⢠One Rule book
⢠Six Scenario Sheets - graphical setup
⢠Four Quick reference sheets
⢠One SOLO reference sheet
⢠One Soviet player mat board
⢠129 Event Cards, 30 Money/Oil etc. cards & 20 SOLO cards
⢠8 Dice (red and blue, of course!)
A game of influence, military, sabre-rattling, global trade, embargoes, technology, Soviet reforms, spies, and coups.
Play out the whole of the Cold War for one or two players.
Game Contents:
⢠One 34āx 22ā game map
⢠One Technical board 18ā x 22ā (this matches up to the main map sizing)
⢠80 cubes (40 red, 40 blue) - influence
⢠45 semi-transparent discs in Red, Yellow and Blue - markers
⢠40 wooden discs in Red, Grey and Blue - governments
⢠Three Counter sheets - nice, rounded counters
⢠One Rule book
⢠Six Scenario Sheets - graphical setup
⢠Four Quick reference sheets
⢠One SOLO reference sheet
⢠One Soviet player mat board
⢠129 Event Cards, 30 Money/Oil etc. cards & 20 SOLO cards
⢠8 Dice (red and blue, of course!)















