Dungeon Crawl Classics RPG: Annual (Volume 1)
The DCC RPG AnnualĀ was originally conceived as an annual publication that would exist in some form to showcase the brilliance of theĀ DCC RPGĀ community. This would be theĀ DCC RPG Annual, published each year to distribute these gaming creations.
The best of things happened: theĀ DCC RPG AnnualĀ was never needed. TheĀ DCCĀ community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; theĀ Gongfarmerās Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence theĀ DCCĀ judge can draw and iterate.
Still, we had a wealth of material that needed a home, soĀ The DCC RPG AnnualĀ became a reality.
Hereās what youāll find in this hardcover volume:
- New Magic
- New Quests and Journeys. Explore the lost continent of Mu!
- New Judgeās Rules
- New Magic Items
- New Monsters
- And Moustaches. Yes, you read that rightāthere are rules for moustaches in this book. You know you need it.
You absolutely do not need theĀ DCC AnnualĀ to playĀ Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination.
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Dungeon Crawl Classics RPG: Annual (Volume 1)
Dungeon Crawl Classics RPG: Annual (Volume 1)
The DCC RPG AnnualĀ was originally conceived as an annual publication that would exist in some form to showcase the brilliance of theĀ DCC RPGĀ community. This would be theĀ DCC RPG Annual, published each year to distribute these gaming creations.
The best of things happened: theĀ DCC RPG AnnualĀ was never needed. TheĀ DCCĀ community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; theĀ Gongfarmerās Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence theĀ DCCĀ judge can draw and iterate.
Still, we had a wealth of material that needed a home, soĀ The DCC RPG AnnualĀ became a reality.
Hereās what youāll find in this hardcover volume:
- New Magic
- New Quests and Journeys. Explore the lost continent of Mu!
- New Judgeās Rules
- New Magic Items
- New Monsters
- And Moustaches. Yes, you read that rightāthere are rules for moustaches in this book. You know you need it.
You absolutely do not need theĀ DCC AnnualĀ to playĀ Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
The DCC RPG AnnualĀ was originally conceived as an annual publication that would exist in some form to showcase the brilliance of theĀ DCC RPGĀ community. This would be theĀ DCC RPG Annual, published each year to distribute these gaming creations.
The best of things happened: theĀ DCC RPG AnnualĀ was never needed. TheĀ DCCĀ community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; theĀ Gongfarmerās Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence theĀ DCCĀ judge can draw and iterate.
Still, we had a wealth of material that needed a home, soĀ The DCC RPG AnnualĀ became a reality.
Hereās what youāll find in this hardcover volume:
- New Magic
- New Quests and Journeys. Explore the lost continent of Mu!
- New Judgeās Rules
- New Magic Items
- New Monsters
- And Moustaches. Yes, you read that rightāthere are rules for moustaches in this book. You know you need it.
You absolutely do not need theĀ DCC AnnualĀ to playĀ Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination.












