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Call of Cthulhu: 7th Edition - Keeper's Decks

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Call of Cthulhu: 7th Edition - Keeper's Decks

Call of Cthulhu: 7th Edition - Keeper's Decks

CALL OF CTHULHU KEEPER DECKS

Four decks of cards for use with the Call of Cthulhu tabletop roleplaying game. Each deck provides the Keeper and players with handy references, information and notes.

Contained within are:
The Phobia DeckĀ - 46 cards, each detailing the effects and consequences of a phobia, mania, or episode of madness.

The Curious Characters DeckĀ - 46 cards, each providing game characteristics and backstories for a range of characters that the players could meet during a game.

The Unfortunate Events DeckĀ - 46 cards, with all manner of strange, ill-fated and disastrous situations that will land the players in deep water.

The Weapons and Artifacts DeckĀ - 46 cards, each detailing a hand-to-hand, firearm or Mythos artifact.

The Keeper can use these decks to supplement their scenarios: as inspiration when designing new encounters, to pass players secret and important notes during a game, and as a handy way to impart information. The different cards can enhance the story, advance the plot, as well as introduce friendly or villainous non-player characters.
$29.95
Call of Cthulhu: 7th Edition - Keeper's Decks—
$29.95

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CALL OF CTHULHU KEEPER DECKS

Four decks of cards for use with the Call of Cthulhu tabletop roleplaying game. Each deck provides the Keeper and players with handy references, information and notes.

Contained within are:
The Phobia DeckĀ - 46 cards, each detailing the effects and consequences of a phobia, mania, or episode of madness.

The Curious Characters DeckĀ - 46 cards, each providing game characteristics and backstories for a range of characters that the players could meet during a game.

The Unfortunate Events DeckĀ - 46 cards, with all manner of strange, ill-fated and disastrous situations that will land the players in deep water.

The Weapons and Artifacts DeckĀ - 46 cards, each detailing a hand-to-hand, firearm or Mythos artifact.

The Keeper can use these decks to supplement their scenarios: as inspiration when designing new encounters, to pass players secret and important notes during a game, and as a handy way to impart information. The different cards can enhance the story, advance the plot, as well as introduce friendly or villainous non-player characters.